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How To Get The Brick In The Walking Dead

In that location are five Tough Decisions noted in the Walkthrough below. Each of these is catalogued by the game and the choice you make will direct affect the events of future episodes.

Chapter 1: Prologue

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Chapter 1 and 2 Video Walkthrough

  • Look at the mirror to talk to the cop.
  • Check the body through the cleaved window.
  • Turn right and kick out the window. Climb out.
  • Approach the officer and take the keys on his waist. They will driblet once, merely yous can pick them up and betoken at your cuffs to unlock them.
  • Back away and, when y'all hit the car, await to the right to pick upwards a beat out. Await to the left to selection up the shotgun. Option up the shell once more than. Aim for the caput and fire every bit shortly as yous can.

Chapter two: Clementine's House

  • Walk up onto the back porch and select the back door. Open up it.
  • Pass the kitchen and actuate the answering machine.
  • Enter the kitchen and open the middle drawer to find the walkie talkie.
  • Aim at the babysitter's head to kick her. Repeatedly pass the cursor over her and kick her when you find a target.
  • When you get to the door, look backside yous and laissez passer the cursor over Clementine. Use the hammer to finish off the babysitter by targeting her head.
  • Choose whether yous want to leave during the day or night.

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Twenty-four hour period

  • Approach the front end gate and meet Shawn Greene and Chet.
  • It is preferable to tell the truth, every bit lying here will earn you a lecture by Hershel Greene
  • Select the car hood repeatedly to move information technology.

Dark

  • Arroyo the front gate and see Shawn and the Sheriff's deputy.
  • Talk to them and they will take y'all to Hershel'due south Farm.

Chapter 3: Hershel'due south Farm

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Chapter iii Video Walkthrough

  • Converse with Hershel Greene.
  • Converse with Clementine in the barn.
  • In the morning, meet Kenny and Duck.
  • Talk to Kenny at the truck to larn about his boat and plans.
  • Talk to Clementine on the porch to learn about her background. Talk to Katjaa to acquire virtually her and her family.
  • Talk to Shawn past the fence to cut wood and learn near him.

Tough Determination 1

  • Go to the barn and talk to Hershel. It's difficult not to lie to Hershel, only your honesty is noted by the game.

Tough Decision 2

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  • At the fence, cull whether to save Duck or Shawn.
  • Shawn dies anyway, regardless of your choice, just your choice will affect your relationship with Kenny.
  • The all-time matter to do here is to save duck.
  • Talk to Hershel and Kenny. Kenny will still offer a ride to Macon no matter what you lot say.

Affiliate 4: Everett Chemist's shop

Chapter four Video Walkthrough

  • Encounter Lilly, Larry, Doug, Carley and Glenn.

Tough Determination three

  • In the standoff over Duck, yous tin can further loyalties with Kenny or the new group.
  • The walker in the bathroom will go for Clementine. Focus on her when y'all autumn downwards and you tin can select her to save her.
  • Talk to the new grouping.
  • When you gain control, grab the Energy Bar behind Carley. There's another Energy Bar past Kenny's family, and some other in the Shaving Needs section past Lilly and Larry as you lot walk around the room counter-clockwise. You can give one to Duck if y'all wish to build trust with Kenny.
  • Talk to Lilly to discover out about the fate of the pharmacy owners.
  • Pick up the radio Carley is working on. Twiddle the dials. Flip the radio over.

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  • 1 battery is against the wall behind the greeting carte du jour rack.
  • Another battery is on the floor. Return to Carley with the batteries. You lot tin can so reorient them in the radio to get it working.
  • Enter the 'Employees Just' door.
  • Move the wooden pallet and the desk blocking the office door.
  • When Clementine cuts her finger, expect for the first aid kit, a ruddy box on a shelf to the right. Y'all can bandage her finger by returning to her.
  • Now you can examine a picture on the footing to have a conversation with Carley.
  • Examine the television above the start help kit, high above the shelf. You tin discover the remote in the drawer under Clementine. It won't work on the TV, but it will come in handy subsequently.
  • Glenn should phone call dorsum when you exit the office.
  • Caput dorsum inside and talk to Carley.

Chapter 5: The Cabin

Chapter 5 Video Walkthrough

  • Lean to the left and pick upwards the pillow just on the other side of the wall.
  • Look to the right and choose to run to the truck. At the truck, you can't get in the window. Instead kill the zombie leaning against the nearby car by peering effectually the truck and selecting the pillow icon while looking at the zombie.

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  • Open the car door next to the zombie you just killed and take the spark plug.
  • Motion the gear shift.
  • Render to the truck. Use the spark plug on the window to go the icepick.
  • Return to the motel sign where you started the area.
  • Look over the wall and highlight the zombie and choose the icepick pick.
  • When you become near the zombie, pass the cursor over its head Speedily until information technology turns orange. Stab it.
  • From the RV, you can peek effectually the side and activate the icepick on another zombie. Every bit it comes at y'all, you lot will need to stab information technology TWICE by carefully passing the cursor over its face up.
  • Render to the machine where you lot plant the spark plug and push the car to trap the zombie. Now you can use the icepick one final time on the trapped zombie by the fire axe. After its expressionless, have the burn down axe.'
  • Approach the zombies until the first ane recognizes you. Let information technology come to y'all, aiming at its head. Swing when it gets extremely shut and the cursor turns orangish. Do the aforementioned for the 2d walker.

Tough Decision 4

  • Make a tough decision: Decide whether the daughter uses your gun or not. No matter what she volition die, but depending on your decision you volition anger Glenn or Carley.

Affiliate 6: The Keys

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Chapter 6 and 7 Video Walkthrough

  • Once back at the chemist's, talk to Doug to go outside.
  • Note Lee's brother with the keys, to the far right, the brick on the ground, and the combination lock on the door. Expect at each one.
  • Attempt to use the remote on the televisions to the far left. After this, manus it to Doug and he will employ the remote to plow on the TVs.
  • Commencement, knock off the lock with the fire axe.
  • Push open the door and take hold of the brick.
  • Throw the brick through the window of the Tv set store.
  • Run to Lee's brother. Y'all'll have to striking him with the axe a few times to retrieve the keys.
  • Utilize the keys on the door in the pharmacy office.
  • It should be noted here that, that keys aren't neccesary for gaining enterance into the chemist's,you tin use your axe to suspension in
  • Either way though an Alarm will go off past using the keys or by breaking in with the Ax

Chapter 7: The Escape

  • Keep selecting the door to block it from the incoming zombies. You have to pay attention to the icon on the door to make sure you are blocking it with the correct actions.

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Tough Conclusion 5

  • After Clementine helps block the door, yous'll have to choose betwixt Doug and Carley. Choose the person y'all want to save.
  • Hit the zombie attacking Clementine a few times.
  • Run towards the door.
  • Catch Kenny's manus.

Epilogue: The Motel

  • Talk to everybody to wrap upwardly the episode.

Up Next: Walkthrough

In This Wiki Guide

The Walking Dead: A Telltale Game Series -- Season One

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Source: https://www.ign.com/wikis/the-walking-dead-game/A_New_Day

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