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Accessibility features in video games accept drummed upwards a lot of conversation in the past few years, and for good reason. Games should be readily accessible to anyone, and everyone should have the opportunity to experience these keen adventures without having to worry well-nigh a disability — no matter how serious — holding them dorsum. Recently, development teams are paying much closer attending to making their games experience every bit inclusive equally they can. Ratchet and Clank: Rift Autonomously is the latest to come frontward and tout their options that should make the game playable for as many people every bit possible.

Even ameliorate, activating these features does not disable trophies yous can earn in the game, so there are no ill feelings if you lot demand to employ them. Here is a current list of all accessibility features available in Ratchet and Clank: Rift Apart.

Camera

  • Invert upward/down – Inverts Up and Down on the photographic camera controls.
  • Invert left/right – Inverts Left and Right on the camera controls.
  • Invert Flight upward/down – Inverts Upwards and Down on the flight camera controls.
  • Invert Flying left/right – Inverts Left and Correct on the flying camera controls.
  • Flight Stick – Decides whether the left or right stick volition exist used for flight controls.
  • Photographic camera Sensitivity – Sets how sensitive the photographic camera command is compared to how much you motion it.

Gainsay Toggles & Assists

Burn down Style

  • Default – A weapons fire will be dependent on the weapon being used. For case, the Burst Pistol will burn slower, more accurate shots when the trigger is halfway pressed and accelerated, wider-ranging shots when fully pressed.
  • Hold – When the trigger is held, all weapons will continuously burn down. Low ammo weapons like grenades volition still be single burn.
  • Toggle – When the trigger is pressed, weapons volition continuously fire until pressed again.
  • Aim Mode – Can make it so aiming is a toggle activeness instead of held.

Aim Help

  • Aim Assist Settings
    • Default – Keeps the photographic camera speed and reticle on the target in the centre of the screen.
    • Stiff – Increased aim aid.
    • Auto Aim – Automatically will turn the camera towards the nearest enemy when firing.
    • Lock On – Essentially the same as Machine Aim, just will lock on when you aim without firing nevertheless.
  • Melee Manner – Decides whether melee attacks are toggled or a button press.
  • Weapon Wheel Mode – Decides if bringing upward the Weapons Wheel is toggled or a button press.

Traversal Toggles and Assists

  • Off-Screen Ledge Guard – Will keep you from falling off ledges that can be seen on the screen.
  • Auto Glide – Whenever you are in the air, you volition brainstorm gliding automatically to slow your descent.
  • Hoverboot Auto-Pump – Hoverboots automatically go at max speed.
  • Dart/Hoverboot Way – Decides whether Hoverboot or sprint activation is toggled or a button agree.
  • Swing Fashion – Decides whether Swing is toggled or a push button hold.
  • Speetle Heave Mode – Decides whether using a boost on a Speetle is toggled or a button hold.
  • Flight Assist – If turned on, the game will automatically level you out while flying.

Controller

Vibration Setting

  • Experiential – Will make information technology so you go the well-nigh vibration feedback out of the DualSense.
  • Functional – The DualSense volition just vibrate when in that location is essential feedback like you taking damage or picking upwards an particular.
  • Off – Turns off all vibration from the DualSense.
  • Vibration Intensity – Adjusts the overall intensity of DualSense vibrations.

Adaptive Triggers

  • Experiential – You will feel resistance and vibration in the DualSense triggers.
  • Functional – Lowers trigger resistance and disables DualSense trigger vibration.
  • Off – DualSense trigger vibration and resistance are disabled.

Controls & Shortcuts

  • Controller Remapping – Map your controls how y'all want or choose a preset.
  • Simplified Traversal – Makes the Rift Tether, Swingshot, Phantom Dash, and Hoverboots all have the aforementioned input.
  • Shortcuts & Game Speed
    • Shortcuts 1-4 – Maps an action to a elementary input you choose.

Shortcut Options

  • Photo Style – Decides how to launch Photo Mode.
  • Toggle Dissimilarity Options – Toggles Contrast Options in the Accessibility section of the Options Menu.
  • Prove Objective – Decides what needs to be pressed to show your objective and waypoint icons.
  • Game Speed Options – Sets a button that can be pressed to slow the game down. When the push button is pressed again, or a cutscene starts, the speed volition return to normal.
  • Weapon Quick Select – Assigns weapons to a shortcut so you can apace pull a specific i out with the press of that button.
  • Melee Combo – Makes a unmarried button printing perform a iii-hit melee combo.
  • Melee Slam – Makes a unmarried button press permit you jump and slam the ground.
  • Melee Throw – Makes a unmarried push press throw your melee weapon.
  • Machine Glide – Sets a toggle to allow you glide whenever in the air.

Heads-Up Display

HUD

  • Waypoint Display – Decides whether the waypoint tin can be shown at all times or with a button printing.
  • Rift Tether Prompts – Volition show push button prompts for using the Rift Tether.
  • Icon and Prompt Size – Sets the size of waypoints, icons, and prompts.
  • UI Parallaxing – Makes it so the HUD and interruption card will stay in place on the screen.
  • Center Dot – Puts a dot in the center of the screen when a reticle is not being used.

HUD Colors

  • Emphasis Text Color – Sets the colour for emphasized text.
  • Aim Arc Colour – Sets the color of the arc indicator for throwables and weapons.
  • Target Arc Color – Sets the colour of the arc indicator for throwables/weapons when highlighting a target.

Screen Furnishings

  • Motion Blur – Let's you adjust the effect you see of faster moving objects in the game. The lower the setting, the less blur you volition see.
  • Depth of Field – If turned on, makes it and so objects farther from the center of the camera'due south attention will have less particular.
  • Chromatic Aberration – Colors will appear shifted and out of focus on the corners of the screen.
  • Film Grain – Sets how much Film Grain y'all will have on the screen on a calibration of 0 to 10.
  • Fullscreen Furnishings – Decides whether effects such as lens flare, oestrus shimmer, on-camera rain droplets, and gas furnishings volition appear in the game.
  • Screen Shake – Turns camera shake on or off.

Visuals

Display

  • HDR – Enable High Dynamic Range which will create greater contrast and color range. But available on compatible goggle box sets.
  • Brightness – Set's the effulgence of the game on a scale of 0 to 100.
  • Dissimilarity – Gear up's the dissimilarity of the game on a scale of 0 to 10.
  • Contrast Options – Let's you set shader and high contrast options to help you encounter the game better. There is a range of customizable settings to adhere to your personal liking.
  • High Contrast Background – Makes the background more high dissimilarity to help with overall visibility.

Shaders

  • Hero Shader – Applies a unmarried colour shade to the character you are playing to help brand them stand out in the environment for visibility reasons.
  • Enemy Shader – Aforementioned as hero shader, only applied to enemies to make them easier to run across.
  • Interactable Shader – Weapon vendors, traversal objects, Speetles, health and ammo crates, and computer consoles have the same shader handling available.
  • Hazard Shader – Items in the environment that may cause harm too accept the shader option.
  • Collectible Shader – Finally, collectible items tin also be practical with a shader to make them easier to run across.